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Characters

Live from their world.

Heroes for film and game campaigns, characters who run a scene from their own world, and gaming companions for your next session. Call any of them live.

Meet the lead before launch day.

Heroes for film and game campaigns.

An assassin who works alone, a tiger commander holding the frontier, a shieldmaiden who wants your bravest stupid story, a grumpy lighthouse keeper, a sky courier and two very fluffy monsters, one of them half asleep. Put your lead on a live call before the premiere or the release, and fans hear them answer in their own voice.

Let fans call the lead.

Your film or game hero, live before the premiere.

Launch your lead

Roll for conversation.

A different world on every call.

An elf warden who decides if you reach the court, a sergeant taking his squad into a silent colony, a clown who runs the toll on the broken bridge, a demon lord who deals in bargains. Pick one and they pull you into their world. You say what you do, and the story waits for your move.

Run your own world.

Pick a character from any world, and they run the scene live.

Summon a game master

Player two picks up.

Raid callers, duo partners and late-night company.

A raid caller for the boss that keeps wiping you, a ranked duo who trash-talks with love, a redhead with a halo who stays up for the scary parts, a lucky charm with a ritual for every pull. Tell them what is happening in your game and they answer in their own voice.

Give every player a player two.

Raid night, ranked or 3 a.m., in a voice you choose.

Build player two

From character sheet to video call.

Your art, your lore, your voice.

You drew the art and wrote the backstory. Upload one image, paste the sheet, pick a voice, and your character is on a call with you, looking back and answering in character. No rigging, no motion capture, no animation pass.

What you get

Not a chat window. A face.

Your character looks at you, listens and answers in real time, in the voice you picked, whenever you call.

Under 200 ms

Faces render inside the gap between turns in a conversation. You talk, they answer, nobody waits.

Live in ten minutes

One image and a sheet, right in your browser. Nothing to install, nothing to rig.

Two face models, two tiers

Portrait for every day, fast and light. Presence at the highest fidelity, when you want every expression.

Your sheet, your rules

Who they are, how they talk and the lines they never cross. Change the sheet and they change.

Any style, kept

Drawn once. Alive as drawn.

A render stays 3D, a painting stays painted, a cartoon stays a cartoon. The face keeps the style of the image. No rigging, no motion capture, no animation pass.

Up when you are

Session night or 2 a.m.

Call before the game, after a boss fight that went badly or when nobody else can play. They pick up.

Voices you choose, in 20 languages

Library or your own.

Pick a voice from the library or bring your own, with consent. Characters answer in the language you speak, lip-sync intact.

Boring on paper, on purpose

The legal page, already written.

Every face carries the AI-generated label, and your calls are handled under GDPR, by a German company.

Why they come back

Grum, the dungeon ogre

The third door

Ask the ogre which corridor will get you killed. He will tell you, then complain about the hours.

01

Sable, the assassin

Three seconds

Ask the assassin how she reads a room in three seconds. She will teach you the exits and tells she looks for.

02

Hex, the raid caller

The fortieth wipe

Tell the raid caller what keeps beating you. He works out the next try with you and keeps you calm in the clutch.

03

Vharos, the demon lord

The bargain

Summon the demon lord and name what you want. He will name the price.

04

Give every NPC a face. Bosses too.

One image, one sheet, and they look back.

Make your character

Questions players ask

One image and a character sheet. A render, a painting or a drawing, plus the name, personality, backstory and boundaries you already wrote. There is no training and nothing to rig. The face keeps the style of the image, so a cartoon stays a cartoon.

They answer from the sheet you give them: who they are, what they know about their world and the lines they never cross. Change the sheet and they change. Nothing else decides what they say.

Yes. The elf warden on her forest path, the sergeant at a silent colony and the demon lord at a summoning each run a scene from their own world. They describe what happens, you say what you do, and every turn ends on a choice. Write your own sheet and yours runs the story your way.

No. They hear what you tell them, so you talk them through the game the way you would with a friend on voice chat. Tell them about the boss, the build or the scary bit, and they answer from that.

Live. Every frame is generated while the character speaks. The voice audio goes in, the face comes out in real time, at 25 frames a second, with the lips under 200 milliseconds behind the sound. Nothing is rendered ahead of time, which is why the character can answer a question nobody scripted.

Yes. Pick a voice from the library or bring your own. Characters speak and understand 20 languages and reply in the language they are asked in. The lip-sync follows the audio itself, so it holds in any of them.

Art you have the rights to: your own characters, licensed IP, community creations you are allowed to use. Voices from the library, or your own with consent.

On a call they follow everything you say. Each new call starts fresh from their sheet, so write what matters into it.